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A short and practical guide for beginners


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A numerical game design approach for progression and fairness


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A game design tool based on in-game morals


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Empowerment, deadlocks, and a small mathematical analysis


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How narrative theory can be used to improve game design


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The story of MoonGun, or, how to turn prototypes into complete games


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Do more with less code and greater flexibility


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Do more with less code and greater flexibility


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Or how a resource's significance goes beyond scores and gold


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Irises, by Vincent van Gogh (1889) [from USEUM]

About

Yvens Serpa

I'm a Brazilian teacher currently working at Saxion University (Enschede, NL) for CMGT. I write every day for education, programming, and as a hobby. [@yvensre]

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