Another Approach for Teaching Gameplay — Antepieces, Challenges, and Megaman X

Landscape, by T.C. Steele (1909) [from USEUM]

Instructive Level Design is an approach to teach players about the game’s rules, mechanics, and patterns while playing the game. It is opposed to traditional games, such as board games, in which the mechanics and its aspects are presented through a rulebook or other written medium.