Yvens Serpa
Jan 20, 2023

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Good points, but I have a few questions:

1 - why are you not using WaitUntil or WaitForSeconds instead of counting the time by hand? It seems like you are not using the methods Unity gives you to make working with coroutines more efficient.

2 - Unity dislike threads and you cannot properly call some basic functions on async methods like Instantiate. Do any of your proposed solutions handle that?

Kind regards :)

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Yvens Serpa
Yvens Serpa

Written by Yvens Serpa

I'm a Brazilian teacher currently working at Saxion University (Enschede, NL) for CMGT. I write every day for education, programming, and as a hobby. [@yvensre]

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