On Building Levels — Quick Man’s Stage, Push & Pull, and Risk & Reward

Keelmen Heaving in Coals by Moonlight, by Joseph Mallord William Turner (1835) [from USEUM]

Level Design is one of the key activities in Game Development. As stated by Adams, E., in his book Fundamentals of Game Design (2014): Level Design is the process of using game elements to construct the players’ experience [1].

However, level designing is a hard task. A good level needs a clear goal and clear instructions. Simultaneously, it…