Progress as a Resource — Planning Your Game as a Gathering

The Eel Gatherers, by Jean-Baptiste-Camille Corot (1865) [from USEUM]

I have been teaching game design for over five years now, and the biggest struggle I see game design students have is planning and organizing their initial ideas. Unfortunately, there are no silver bullets, and worse: even if there were, it would hardly work for every one of us. The creative process is simply too individual, and we build it toward ourselves.