The Pillars of Internal Economy — An Introduction to Game Economics

In his book, Fundamentals of Game Design (2004), Ernest Adams establishes that most games have an internal economy: a system in which game resources are produced, consumed, and exchanged. The complexity and importance of this internal economy, or simply the game's economy, varies from game to game. Even more, if they belong to different genres. [1]

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I'm a Brazilian teacher currently working at Saxion University (Enschede, NL) for CMGT. I write every day for education, programming, and as a hobby. [@yvensre]

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Yvens Serpa

Yvens Serpa

I'm a Brazilian teacher currently working at Saxion University (Enschede, NL) for CMGT. I write every day for education, programming, and as a hobby. [@yvensre]

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